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Design & Features
How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia
Design & Features
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Using licensed IPs in mobile games – 3 things you need to know
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Casual Games are “Guilding Up”
Design & Features
Harry Potter: Wizards Unite – Gameplay and Features
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How to Keep Your Players in Game with Appointment Mechanics
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PUBG Mobile vs. Game for Peace – what’s changed?
Design & Features
4 Great Examples of PvP Modes in Casual Games
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