Genres
Design & Features
How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games
Design & Features
Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?
Design & Features
Why Renovation and Construction Elements Are Becoming More Popular in Casual Games
Podcasts
Episode 33: How State of Survival: Zombie War Became an Award-Winning Game
Design & Features
Roguelike Elements in Mobile Games in China
Podcasts
Episode 31: Crafting a Charming Farming Game: The Story of Sunrise Village’s Development
Podcasts
Episode 30: Diablo Immortal or Diablo Immoral? Discussing the Monetization Controversy Behind Blizzard’s Latest Mobile Game
Market Research
The Most Successful Rhythm Games of the Three Big Markets
Trusted by leading game studios, user acquisition teams, and publishers

















