Episode 31: Crafting a Charming Farming Game: The Story of Sunrise Village’s Development

Mobile GameDev Playbook podcast by GameRefinery

In this episode of the Mobile Gamedev Playbook, Thi Detert, Senior Lead Game Designer at InnoGames, and Product Owner, Alison Simpson talk about the development journey of Sunrise Village with GameRefinery, a Liftoff company analyst Teemu Palomäki and our host, Jon Jordan.

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We will cover the challenges (and solutions) encountered along the way from soft launch to global launch; the solutions that allowed the design team to build everything from components developed by the dev team; what inspired the game; and what the future might have in store for InnoGames.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Moving from strategy games to casual games
  3. Expanding your audience
  4. Two sets of crafting games
  5. Combining existing genres with new trends
  6. Creating a narrative for a mobile game
  7. Design and pre-production phase
  8. How does InnoGames approach the soft launch phase
  9. Designing a game economy that is accessible to all players
  10. Designing collaborative elements
  11. Future plans for Sunrise Village

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