game design

Design & Features
Casual Match3 + Meta Layer = New Winning Formula?

Design & Features
C.A.T.S.:Crash Arena – Features Behind Its Success

News & Events
The Class is Now in Session: Learn How to Use Our Tools to Hone Your Games

News & Events
Is Your Game Ready for Its Big Premiere? -Using the Game Analyzer to Make Your Game the Star of the Show

Design & Features
Fire Emblem: Heroes – GameRefinery’s Recipe for Bouncing the Game Back to the Top

Design & Features
Feature Spotlight: Special Playing Modes

Design & Features
Live Events in Japanese Mobile Games + 6 Ways to Make Live Events Work in Yours

Design & Features
Limited Time Events in Japanese Mobile Games, part II – From Sakura to Matsuris
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