Episode 29: Fishing For Knowledge: Designing Realistic Life Simulation Games for Mobile

Mobile GameDev Playbook podcast by GameRefinery

In this episode of the Mobile Gamedev Playbook, Kirill Petruk, Lead Producer at Ten Square Games, talks about the development of Fishing Clash: Sports Games and other realistic life simulation games with GameRefinery, a Liftoff company analyst Teemu Palomäki and our host, Jon Jordan.

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We discuss the inspiration behind Fishing Clash, the realistic gameplay it provides, the social elements, and the collaborations it has had.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Finding the balance between real-life simulation and actual gaming
  3. Let’s Fish and Fishing Clash
  4. Key audience
  5. Offering players new and surprising experiences through liveops
  6. Monetizing through multiple gameplay layers
  7. Battle Royale in a fishing game
  8. MVP approach to designing
  9. Audience cross-overs
  10. Raisin awareness about environmental issues

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