Know Your Game’s Competitors and Target Audience – PART III

In the first part of this blog series, we discussed the problems stemming from the traditional (and quite inflexible) way of categorizing mobile games in today’s rapidly developing markets. As a solution to these problems, we introduced a more comprehensive way of sorting out the hundreds of thousands of inhabitants crowding the AppStore at the … Continue reading Know Your Game’s Competitors and Target Audience – PART III