Know Your Game’s Competitors and Target Audience – PART II

In Part I of this blog series, we discussed the problems stemming from the traditional (and quite inflexible) way of categorizing mobile games in today’s rapidly developing markets. As a solution to these problems, we introduced a more comprehensive way of sorting the over 300 000 inhabitants crowding the AppStore at the moment. This was … Continue reading Know Your Game’s Competitors and Target Audience – PART II