How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia

Everyone working with mobile games in the West already knows Archero. The successful shoot-em-up style ARPG-esque roguelike-ish action game, where players clear sequences of short levels of enemies with their archer hero while avoiding getting shot themselves. And, since many Western game developers struggle with the age-old dilemma of how to make their game more … Continue reading How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia